The Hero's Journey and Adventure Time, Part One
The monomyth as seen in Adventure Time—all in 12 minutes or less.
This post is part of the Outline With Me series. For more like this, check out the outlining your novel page.
So you've got your logline, but, after checking out the seven-point story structure in these posts, you're not sure if it's right for your story.
Then let's explore another traditional storytelling structure—namely, Joseph Campbell's (no relation) The Hero's Journey, otherwise known as the monomyth.
The Hero's Journey differs from the seven-point structure in that it consists of twelve steps and is generally incorporated more often in epic storytelling a là Star Wars (episode IV is a prime example) or the Lord of the Rings series.
Your story need not be an epic in science fiction or fantasy in order to make use of The Hero's Journey, however. For Scambait, I used The Hero's Journey to provide the initial scaffolding for my protagonist’s journey before rounding out his arc in ways I saw fit thereafter.
As further evidence that we need not have a trilogy or series lined up to take advantage of this structure, for this two-part series we'll be seeing how Pendleton Ward and his team of writers employed (most of) this structure in a twelve minute(!) episode of the popular cartoon Adventure Time.
Note: If you haven't watched this particular episode of Adventure Time, now might be the time. The Enchiridion is episode five of season one, which is available for streaming on Max as of December 2024.
The Ordinary World
The ordinary world is how our Hero's Journey stories open: where the reader (henceforth "viewer" in our analysis) sees the world as it exists for our hero before the introduction of the primary conflict.
In this (and all) episodes of Adventure Time, the opening credits themselves provide a brief overview of the ordinary world—that is to say, everything that happens leading up to the fist bump Finn and Jake share to kick-off the show's theme song.
We see further establishment of the ordinary world in the moments immediately following the show's introduction, in which we see that a party that is taking place in the Candy Kingdom. Everything's fine, everything's good...
Until some clumsy donut dives into the tower from which Princess Bubblegum is overseeing the goings-on below. The princess falls from high above, but Finn rescues her just before she hits the ground. Our hero's prowess in the ordinary world has now been established, and we're less than a minute into the episode! Finn's heroics give Princess Bubblegum an idea, which leads us to...
The Call to Action
In the broadest sense, this step is the moment when the hero faces some sort of challenge or change to their ordinary world. In the second scene of this episode, Princess Bubblegum presents Finn with an image of The Enchiridion, a book that, were he to possess it, would make him an "even better hero." The problem? It lies in Mount Cragdoor and is guarded by "a manly minitaur." Princess Bubblegum says the book is waiting for a righteous hero to claim it.
At this juncture in the Hero's Journey, our protagonist must decide whether to take up or refuse this call to action. That is to say: will we have a reluctant or eager hero?
A Refusal of the Call
In most Hero's Journey arcs, this our protagonist initially refuses this call. Showing our protagonist as reluctant leaves room for growth and can deepen the notion that they're really making a sacrifice by going on this journey.
In Adventure Time, however, the whole point is, well, adventure. This is what leads Finn to immediately take up the call, literally saying he is "totally into this [adventure] stuff." He does have one moment of brief hesitation when he asks Princess Bubblegum if she thinks he will succeed, but Finn's doubt is short-lived: Finn then proceeds to dive out of a window and onto the next step of The Hero's Journey.
Meeting the Mentor
Before Finn hits the ground (he just jumped out of a window, remember) Jake, his best friend, catches him before he falls to his cartoon death. It's in this moment that Finn has met his mentor: the individual who will train or advise the protagonist as part of his quest.
One could understandably argue that Jake is more of an ally than a mentor, but in either case we're seeing the introduction of a partner with whom our hero will take on the challenges that ahead.
Without providing his mentor with any details, Finn enlists Jake in the quest.
They're off to Mount Cragdoor!
Crossing the Threshold
As the fifth step in our Hero's Journey, the crossing of the threshold is the moment where we would normally have a turning point for our protagonist, one in which he or she abandons the ordinary world and begins their quest. Critically, this should be seen as a point of no return: once our protagonist crosses this threshold, they can't go back to life as it was before.
This episode of Adventure Time takes the crossing of the threshold about as literally as it possibly could, however: Finn and Jake simply walk across a drawbridge over a moat.
That's it. That's their "crossing of the threshold."
I understand how this might seem like a cop-out, but keep in mind these episodes are twelve minutes long and we have twelve steps to cover. With the real meat of The Hero's Journey before us, it makes sense the show's writers wouldn't spend too much time lingering on this threshold moment.
As writers ourselves, though, this can be one final moment to show some trepidation on the part of our protagonist—perhaps they recognize that once they take this action or say these words or swear this oath, their lives will never be the same.
Again, though, Finn is "totally into this [adventure] stuff" so there's no sense in dwelling too long on the crossing of the threshold, as we have the real meat of The Hero’s Journey structure coming up in our next step.
Keep reading with a 7-day free trial
Subscribe to R: On Everything to keep reading this post and get 7 days of free access to the full post archives.